Teacher Created Materials Smithsonian Informational Text: History & Culture 6-Book Set, Grades 4-5

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How did ancient civilizations keep track of time without the use of modern technology? How do scientists get a dinosaur fossil from the ground to a museum? Students will find the answers to these questions and many more with this STEAM book set devoted to history and culture! Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields.

How did ancient civilizations keep track of time without the use of modern technology? How do scientists get a dinosaur fossil from the ground to a museum? Students will find the answers to these questions and many more with this STEAM book set devoted to history and culture! Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math! Take a virtual tour of the Smithsonian with this set that includes these titles: Powered by Steam; The Culture of Calendars; Conserving an Aircraft; Digging Up Dinosaurs; Inka Terraces; Designing National Parks.

  • This 6-Book Set features hands-on STEAM challenges, uses real-world examples to give insight into how the engineering design process is used to solve problems, makes STEAM career connections, and highlights all aspects of STEAM.
  • Strengthen literacy skills and content-area knowledge with high-interest readers
  • Learn to apply the engineering design process to solve real-world problems
  • Promote the 4 Cs: communication, collaboration, critical thinking, and creativity
  • Make career connections with career advice from Smithsonian employees working in STEAM fields
SEP106138
5 Items

Data sheet

Grade
Grade 3-7
Age
8-13 years

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